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Wow curse archy
Wow curse archy




wow curse archy

If Dex is your fallback score then you'll want to use a finesse, thrown weapon. You could also switch your target, but that will require either a decent Dex or Str score.

wow curse archy

If Devise a Stratagem hands you a bad roll, some of these options still work. You'll likely want Doubling Rings and Titan Wrestler. In general this gives you five basic options during a round.ġ.) Make a lethal melee strike with your thrown weapon.Ģ.) Make a non-lethal melee strike with your whip.ģ.) Make a lethal ranged strike with your thrown weapon.Ĥ.) Make a disarm attack or trip attack with your whip.ĭevise a Stratagem lets you use Int for the three strikes, the Athletic Strategist class feat lets you use Int for the athletics checks, and the spells already use Int. My current favorite concept is taking Wizard or Witch MC for Int-based spells and then wielding a thrown weapon in one hand and a whip in the other. I like high tactical roles with a lot of decision making options during a combat and strong damage.Īs others have said, the Investigator isn't a massive damage machine, but it can be very flexible. I really like investigator and it's my favourite class concept. Personally, I'm still working this sort of thing out in general for most classes and don't have great suggestions.Īnimal companion would be a go to if they scaled better than they do, you have to pour everything into them and eventually they still lag behind. That out of the way, finding the best use of your characters actions to allow you to do your thing, and deal damage is the real question. They can be good at their thing, and deal some damage that keeps them relevant, but behind classes which have the main purpose of dealing damage. Unlike PF1, classes don't get to do their thing, and also be good at damage. Investigator will always be a second tier damage dealer, it's not supposed to be their sole focus like fighter or barbarian. You should just pick one that you find interesting and not get into a damage output contest with your party's fighter/ranger/barbarian. So I think you already have the general idea. That being said, there are several options available for increasing the amount of damage that your character can do. The class concept of Investigator isn't 'deal a ton of damage to the enemy', so my first impression of your question is that you are trying to fit a square peg into a round hole and you are going to end up disappointed. Since that'd use Int, you have a good save DC, though this option would need further investment to keep those save DCs up at higher levels (where those feats would compete with excellent Investigator feats). The reloading action isn't worth the piddly extra damage, nor worth the feat to reload while moving.Īnother option is MCD Wizard to cast a Cantrip (Electric Arc) if your Devise a Strategem roll is low. And being out of immediate melee is good for 8 h.p. one is poor and you'll want Dex anyway to go with the light armor. That leaves Archer, and I do think Investigator works well with ranged attacks because you can swap enemies if your pre-roll vs. Mechanically though, poisons remain weak (speaking as a fan of the concept) as are Animal Companions unless you fully invest (both in the animal and the caretaking/healing of said animal).Īssassins won't fit in most games, since campaigns tend to be heroic, and arguably an Assassin doesn't add much unless working solo/scouting often. Go with the personality you'll enjoy playing since PF2 leaves a good cushion where one doesn't need to maximize to thrive (if using sound party tactics that is). All of those are such different flavors that'd be hard to suggest a preference.






Wow curse archy